This is What It Was Like to Be a Sega Game Tester in the 90s
Testing video games is a job that many of us dreamed about growing up, but what was it really like to be a video game tester back during the 1990s?
This fascinating documentary just posted online gives you a pretty good feel that it wasn't exactly the most glamorous job, that it was a ton of work, and that a lot of that work was long, tedious, and monotonous. Obviously, it seems like it'd just be awesome to play video games all day and get paid for it. But looking for glitches, deliberately trying to break the game, looking for flaws and errors in the text, well... that's not exactly the same as just kicking back and playing some NHL '94 on the Genesis all day.
What's really interesting about Sega during this time (and slightly before) is how ahead of the curve they were in many ways. Not only was their 6-button controller revolutionary, their sports game development was top notch, and they even laid the foundation for online gaming with the Sega Channel. Seriously, back in 1994 and 1995, you were able to subscribe to a service that allowed you, through your cable connection, to play a new game every month. Pretty ahead of its time, even if it ended up falling short of their expectations.